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| I find it helpful to jot down rough ideas in my sketchbook. For environments, I often take my sketches one step further by modeling the space in three dimensions using a 3D package such as Cinema 4D or Maya. By working out the actual dimensions in 3D, I can use a virtual camera to explore the most dynamic compositions and angles. |
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| These gates are modeled in both nurbs and polygons in Maya, untextured and rendered with final gathering in Mental Ray). |
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| This wine cellar was modeled, textured, and lit in Maya. I rendered several passes using Mental Ray, a renderer that accurately simulates how light bounces around a room. Rendering separate passes allows me to manipulate the layers of an image through a process called compositing. In this case, I used a compositing package called Shake to produce the final result. |
All images, illustrations, and graphics within this
website © Amy Wong 2002
No artwork or images may be published, copied, or reproduced without expressed
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